As you can see here, we are an experienced team : we have already done many projects in a lot of different styles !
Our team is specialized in realistic architecture like medieval & gothic style, but also in fantasy concepts imagined by ourselves or inspired by films and fictions. We have created since april 2014 a great deal of different kind of works. Videos, 3D models, downloadable maps and renders, our experience is based on the expertise of our members.
We are the only team working on interior architecture and atmosphere details. Proud of our expertise, it’s why our projects are downloadable. According to us immersion is really important in Minecraft. Our works led us to take part in a Minecraft exhibition at the National Gallery of Art of Paris, the Georges Pompidou center. We now help to organize workshops, conferences and exhibitions in the theme of Minecraft.
Our projects need many members to be created, this is why we recruit all the time new persons with specials skills. Today, our team is composed of twenty members with abilities in graphism, 3D rendering, terrain generation, architecture, and many others. Our experiences with the Bright studio, Pompidou center clearly show our capacity to work with companies and organizations.
TeamLyrah has made several reproductions of famous architectural works for the Studio 13/16. I was amazed by the quality of their work! Teens were inspired, and for some, these creations were an excellent reason to discover architectural masterpieces.
Team Lyrah is ambitious, cohesive and proactive. The quality of accomplished work and their professionalism with an institution as mythical as the Pompidou center makes no doubt on their potential and their passion. I look forward to make even more ambitious project by their side.
« Architect since 2012, I have founded Lyrah in April 2014 with my teammates. I am now in charge of team & servers management. »
« I’m in charge of all the graphic side of the team. I record videos for our Youtube channel and I also deal with administration stuff. »
« I create the terraforming for our creations and also define the style of our architecture. I supervise the builders and the progress of our futur projects. »